| Enumerator |
|---|
| classGroup | This keyword is used to set the actor group that the class is show in, in the editor.
|
| Within | Declares that instances of this class should always have an outer of the specified class. This is inherited by subclasses unless overridden.
|
| BlueprintType | Exposes this class as a type that can be used for variables in blueprints. This is inherited by subclasses unless overridden.
|
| NotBlueprintType | Prevents this class from being used for variables in blueprints. This is inherited by subclasses unless overridden.
|
| Blueprintable | Exposes this class as an acceptable base class for creating blueprints. The default is NotBlueprintable, unless inherited otherwise. This is inherited by subclasses.
|
| NotBlueprintable | Specifies that this class is NOT an acceptable base class for creating blueprints. The default is NotBlueprintable, unless inherited otherwise. This is inherited by subclasses.
|
| MinimalAPI | This keyword indicates that the class should be accessible outside of it's module, but does not need all methods exported. It exports only the autogenerated methods required for Cast<>, etc... to work.
|
| customConstructor | Prevents automatic generation of the constructor declaration.
|
| CustomFieldNotify | Prevents automatic generation of the FieldNotify declaration.
|
| Intrinsic | Class was declared directly in C++ and has no boilerplate generated by UnrealHeaderTool. DO NOT USE THIS FLAG ON NEW CLASSES.
|
| noexport | No autogenerated code will be created for this class; the header is only provided to parse metadata from. DO NOT USE THIS FLAG ON NEW CLASSES.
|
| placeable | Allow users to create and place this class in the editor. This flag is inherited by subclasses.
|
| notplaceable | This class cannot be placed in the editor (it cancels out an inherited placeable flag).
|
| DefaultToInstanced | All instances of this class are considered "instanced". Instanced classes (components) are duplicated upon construction. This flag is inherited by subclasses.
|
| Const | All properties and functions in this class are const and should be exported as const. This flag is inherited by subclasses.
|
| Abstract | Class is abstract and can't be instantiated directly.
|
| deprecated | This class is deprecated and objects of this class won't be saved when serializing. This flag is inherited by subclasses.
|
| Transient | This class can't be saved; null it out at save time. This flag is inherited by subclasses.
|
| nonTransient | This class should be saved normally (it cancels out an inherited transient flag).
|
| Optional | This class is optional and might not be available in certain context. reference from non optional data type is not allowed.
|
| config | Load object configuration at construction time. These flags are inherited by subclasses. Class containing config properties. Usage config=ConfigName or config=inherit (inherits config name from base class).
|
| perObjectConfig | Handle object configuration on a per-object basis, rather than per-class.
|
| configdonotcheckdefaults | Determine whether on serialize to configs a check should be done on the base/defaults ini's.
|
| defaultconfig | Save object config only to Default INIs, never to local INIs.
|
| EditorConfig | Mark the editor config file to load from if loading into this object.
|
| editinlinenew | These affect the behavior of the property editor. Class can be constructed from editinline New button.
|
| noteditinlinenew | Class can't be constructed from editinline New button.
|
| hidedropdown | Class not shown in editor drop down for class selection.
|
| showCategories | Shows the specified categories in a property viewer. Usage: showCategories=CategoryName or showCategories=(category0, category1, ...)
|
| hideCategories | Hides the specified categories in a property viewer. Usage: hideCategories=CategoryName or hideCategories=(category0, category1, ...)
|
| ComponentWrapperClass | Indicates that this class is a wrapper class for a component with little intrinsic functionality (this causes things like hideCategories and showCategories to be ignored if the class is subclassed in a Blueprint)
|
| showFunctions | Shows the specified function in a property viewer. Usage: showFunctions=FunctionName or showFunctions=(category0, category1, ...)
|
| hideFunctions | Hides the specified function in a property viewer. Usage: hideFunctions=FunctionName or hideFunctions=(category0, category1, ...)
|
| autoExpandCategories | Specifies which categories should be automatically expanded in a property viewer.
|
| autoCollapseCategories | Specifies which categories should be automatically collapsed in a property viewer.
|
| dontAutoCollapseCategories | Clears the list of auto collapse categories.
|
| collapseCategories | Display properties in the editor without using categories.
|
| dontCollapseCategories | Display properties in the editor using categories (default behaviour).
|
| prioritizeCategories | Specifies category display order, unspecified will follow default display order.
|
| AdvancedClassDisplay | All the properties of the class are hidden in the main display by default, and are only shown in the advanced details section.
|
| ConversionRoot | A root convert limits a sub-class to only be able to convert to child classes of the first root class going up the hierarchy.
|
| Experimental | Marks this class as 'experimental' (a totally unsupported and undocumented prototype)
|
| EarlyAccessPreview | Marks this class as an 'early access' preview (while not considered production-ready, it's a step beyond 'experimental' and is being provided as a preview of things to come)
|
| SparseClassDataType | Some properties are stored once per class in a sidecar structure and not on instances of the class.
|
| CustomThunkTemplates | Specifies the struct that contains the CustomThunk implementations.
|