UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE4PathViews_Private Namespace Reference

Functions

void CollapseRemoveAt (FStringBuilderBase &Builder, int32 Index, int32 Count)
 
void CollapseRemoveAt (FString &String, int32 Index, int32 Count)
 
template<typename WritableStringType >
void CollapseRelativeDirectoriesImplTemplate (WritableStringType &InOutPath, bool bCollapseAllPossible, bool &bOutAllCollapsed)
 
void CollapseRelativeDirectoriesImpl (FStringBuilderBase &InOutPath, bool bCollapseAllPossible, bool &bOutAllCollapsed)
 
void CollapseRelativeDirectoriesImpl (FString &InOutPath, bool bCollapseAllPossible, bool &bOutAllCollapsed)
 

Function Documentation

◆ CollapseRelativeDirectoriesImpl() [1/2]

void UE4PathViews_Private::CollapseRelativeDirectoriesImpl ( FString &  InOutPath,
bool  bCollapseAllPossible,
bool bOutAllCollapsed 
)

◆ CollapseRelativeDirectoriesImpl() [2/2]

void UE4PathViews_Private::CollapseRelativeDirectoriesImpl ( FStringBuilderBase InOutPath,
bool  bCollapseAllPossible,
bool bOutAllCollapsed 
)

◆ CollapseRelativeDirectoriesImplTemplate()

void UE4PathViews_Private::CollapseRelativeDirectoriesImplTemplate ( WritableStringType InOutPath,
bool  bCollapseAllPossible,
bool bOutAllCollapsed 
)

◆ CollapseRemoveAt() [1/2]

void UE4PathViews_Private::CollapseRemoveAt ( FString &  String,
int32  Index,
int32  Count 
)

◆ CollapseRemoveAt() [2/2]

void UE4PathViews_Private::CollapseRemoveAt ( FStringBuilderBase Builder,
int32  Index,
int32  Count 
)