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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| FString | GetSavedDirSuffix (const FString &BaseDir, const TCHAR *CommandLineArgument) |
| FString | GameSavedDir () |
| FString | EngineSavedDir () |
| template<typename BasePathAsStringOrStringView > | |
| FString | ConvertRelativePathToFullInternal (BasePathAsStringOrStringView &&BasePath, FString &&InPath) |
Variables | |
| auto | IsSlashOrBackslash = [](TCHAR C) { return C == TEXT('/') || C == TEXT('\\'); } |
| auto | IsNotSlashOrBackslash = [](TCHAR C) { return C != TEXT('/') && C != TEXT('\\'); } |
| FString UE4Paths_Private::ConvertRelativePathToFullInternal | ( | BasePathAsStringOrStringView && | BasePath, |
| FString && | InPath | ||
| ) |
| FString UE4Paths_Private::EngineSavedDir | ( | ) |
| FString UE4Paths_Private::GameSavedDir | ( | ) |
| FString UE4Paths_Private::GetSavedDirSuffix | ( | const FString & | BaseDir, |
| const TCHAR * | CommandLineArgument | ||
| ) |
| auto UE4Paths_Private::IsNotSlashOrBackslash = [](TCHAR C) { return C != TEXT('/') && C != TEXT('\\'); } |