UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE4Paths_Private Namespace Reference

Functions

FString GetSavedDirSuffix (const FString &BaseDir, const TCHAR *CommandLineArgument)
 
FString GameSavedDir ()
 
FString EngineSavedDir ()
 
template<typename BasePathAsStringOrStringView >
FString ConvertRelativePathToFullInternal (BasePathAsStringOrStringView &&BasePath, FString &&InPath)
 

Variables

auto IsSlashOrBackslash = [](TCHAR C) { return C == TEXT('/') || C == TEXT('\\'); }
 
auto IsNotSlashOrBackslash = [](TCHAR C) { return C != TEXT('/') && C != TEXT('\\'); }
 

Function Documentation

◆ ConvertRelativePathToFullInternal()

FString UE4Paths_Private::ConvertRelativePathToFullInternal ( BasePathAsStringOrStringView &&  BasePath,
FString &&  InPath 
)

◆ EngineSavedDir()

FString UE4Paths_Private::EngineSavedDir ( )

◆ GameSavedDir()

FString UE4Paths_Private::GameSavedDir ( )

◆ GetSavedDirSuffix()

FString UE4Paths_Private::GetSavedDirSuffix ( const FString &  BaseDir,
const TCHAR CommandLineArgument 
)

Variable Documentation

◆ IsNotSlashOrBackslash

auto UE4Paths_Private::IsNotSlashOrBackslash = [](TCHAR C) { return C != TEXT('/') && C != TEXT('\\'); }

◆ IsSlashOrBackslash

auto UE4Paths_Private::IsSlashOrBackslash = [](TCHAR C) { return C == TEXT('/') || C == TEXT('\\'); }