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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| void | InsertInside (TArray< double > &InitialArray, const TArray< double > &ValuesToInsert, double Epsilon) |
| void | Complete (TArray< double > &InitialArray, TArray< double > &ValuesToInsert, double Epsilon) |
| void | RemoveDuplicates (TArray< double > &ArrayToProcess, double Epsilon) |
| void | SubArrayWithoutBoundary (const TArray< double > &InitialArray, const FLinearBoundary &Boundary, double Tolerance, TArray< double > &OutArray) |
| void | FindCoordinateIndex (const TArray< double > &InCoordinates, double Coordinate, int32 &OutIndex) |
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Merge two array of sorted values and keep the resulting array sorted. The value to insert is inserted if and only if it is not nearly equal to an existent value except for the first and last value of ValuesToInsert if they are outside initial array boundary
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Find the index of the segment containing the coordinate i.e. Coordinate is in [InCoordinates[OutIndex], InCoordinates[OutIndex+1]] This method is very fast if initial value of Index is near the solution. This is very useful to process linked set of coordinate like loop point coordinates.
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Merge two array of sorted values and keep the resulting array sorted. The value to insert is inserted if and only if it is not nearly equal to an existent value and if it is inside the boundary of the InitialArray ([InitialArray[0], InitialArray.Last()]) The values of the existing array are always kept.
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inline |