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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Namespaces | |
| namespace | Private |
Functions | |
| bool | HasValidDataflowAsset (UObject *Obj) |
| template<typename TDataflowType , typename TObjectType > | |
| TDataflowType * | GetDataflowAssetFromObjectTemplate (TObjectType *Obj) |
| UDataflow * | GetDataflowAssetFromObject (UObject *Obj) |
| const UDataflow * | GetDataflowAssetFromObject (const UObject *Obj) |
| FName | GetTerminalNodeNameFromObject (UObject *Obj) |
| TArray< FName > | GetTerminalNodeNames (const UDataflow *DataflowAsset) |
| DATAFLOWENGINE_API const UDataflow * UE::Dataflow::InstanceUtils::GetDataflowAssetFromObject | ( | const UObject * | Obj | ) |
Get the dataflow asset from a UObject if available (const version)
| DATAFLOWENGINE_API UDataflow * UE::Dataflow::InstanceUtils::GetDataflowAssetFromObject | ( | UObject * | Obj | ) |
Get the dataflow asset from a UObject if available
| TDataflowType * UE::Dataflow::InstanceUtils::GetDataflowAssetFromObjectTemplate | ( | TObjectType * | Obj | ) |
| DATAFLOWENGINE_API FName UE::Dataflow::InstanceUtils::GetTerminalNodeNameFromObject | ( | UObject * | Obj | ) |
Get the terminal node name from a UObject if available
| DATAFLOWENGINE_API TArray< FName > UE::Dataflow::InstanceUtils::GetTerminalNodeNames | ( | const UDataflow * | DataflowAsset | ) |
get the list of terminal node names for a specific data flow asset
| DATAFLOWENGINE_API bool UE::Dataflow::InstanceUtils::HasValidDataflowAsset | ( | UObject * | Obj | ) |
Weather or not a dataflow asset with a non empty terminal node name is assigned to an UObject