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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| GEOMETRYCORE_API void | StashDebugMesh (const FDynamicMesh3 &Mesh, FString DebugMeshName) |
| GEOMETRYCORE_API bool | FetchDebugMesh (FString DebugMeshName, FDynamicMesh3 &MeshOut, bool bClear) |
| GEOMETRYCORE_API void | ClearAllDebugMeshes () |
| void UE::Geometry::Debug::ClearAllDebugMeshes | ( | ) |
Discard all debug meshes stored in the global Debug Meshes map
| bool UE::Geometry::Debug::FetchDebugMesh | ( | FString | DebugMeshName, |
| FDynamicMesh3 & | MeshOut, | ||
| bool | bClear | ||
| ) |
If a mesh was previously stored via StashDebugMesh with the given DebugMeshName, copy it to MeshOut, and optionally remove it from the Debug Meshes map
| void UE::Geometry::Debug::StashDebugMesh | ( | const FDynamicMesh3 & | Mesh, |
| FString | DebugMeshName | ||
| ) |