UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::Debug Namespace Reference

Functions

GEOMETRYCORE_API void StashDebugMesh (const FDynamicMesh3 &Mesh, FString DebugMeshName)
 
GEOMETRYCORE_API bool FetchDebugMesh (FString DebugMeshName, FDynamicMesh3 &MeshOut, bool bClear)
 
GEOMETRYCORE_API void ClearAllDebugMeshes ()
 

Function Documentation

◆ ClearAllDebugMeshes()

void UE::Geometry::Debug::ClearAllDebugMeshes ( )

Discard all debug meshes stored in the global Debug Meshes map

◆ FetchDebugMesh()

bool UE::Geometry::Debug::FetchDebugMesh ( FString  DebugMeshName,
FDynamicMesh3 MeshOut,
bool  bClear 
)

If a mesh was previously stored via StashDebugMesh with the given DebugMeshName, copy it to MeshOut, and optionally remove it from the Debug Meshes map

◆ StashDebugMesh()

void UE::Geometry::Debug::StashDebugMesh ( const FDynamicMesh3 Mesh,
FString  DebugMeshName 
)