UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Name::Private Namespace Reference

Classes

struct  FOutputDeviceWrapper
 

Functions

void ListFNames (const TArray< FString > &, UWorld *, FOutputDevice &)
 
void DumpFNames (const TArray< FString > &, UWorld *, FOutputDevice &)
 
void ListNumberedFNames (const TArray< FString > &, UWorld *, FOutputDevice &)
 
void DumpNumberedFNames (const TArray< FString > &, UWorld *, FOutputDevice &)
 
void GetFNameStats (FOutputDevice &)
 
void DumpHashCsv (FOutputDevice &)
 
FAutoConsoleCommandWithWorldArgsAndOutputDevice CCListFNames (TEXT("FName.List"), TEXT("List all base FName strings to the output device. Pass -num=n to list the most recent n names."), FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic(&ListFNames))
 
FAutoConsoleCommandWithWorldArgsAndOutputDevice CCDumpFNames (TEXT("FName.Dump"), TEXT("Dump all base FName strings to a file. Pass -num=n to dump the most recent n names."), FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic(&DumpFNames))
 
FAutoConsoleCommandWithWorldArgsAndOutputDevice CCListNumberedFNames (TEXT("FName.ListNumbered"), TEXT("List all numbered FNames to the output devicce (only when UE_FNAME_OUTLINE_NUMBER is set). Pass -num=n to list the most recent n names."), FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic(&ListNumberedFNames))
 
FAutoConsoleCommandWithWorldArgsAndOutputDevice CCDumpNumberedFNames (TEXT("FName.DumpNumbered"), TEXT("Dump all numbered FNames to a file (only when UE_FNAME_OUTLINE_NUMBER is set). Pass -num=n to dump the most recent n names."), FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic(&DumpNumberedFNames))
 
FAutoConsoleCommandWithOutputDevice CCGetFNameStats (TEXT("FName.Stats"), TEXT("Write FName stats to the output device."), FConsoleCommandWithOutputDeviceDelegate::CreateStatic(&GetFNameStats))
 
FAutoConsoleCommandWithOutputDevice CCDumpHashCsv (TEXT("FName.HashCsv"), TEXT("Write FName hash stats to a csv file."), FConsoleCommandWithOutputDeviceDelegate::CreateStatic(&DumpHashCsv))
 
void DebugDumpInternal (bool bNumbered, int32 Num, FOutputDevice &Out)
 

Function Documentation

◆ CCDumpFNames()

FAutoConsoleCommandWithWorldArgsAndOutputDevice UE::Name::Private::CCDumpFNames ( TEXT("FName.Dump")  ,
TEXT("Dump all base FName strings to a file. Pass -num=n to dump the most recent n names.")  ,
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic &  DumpFNames 
)

◆ CCDumpHashCsv()

FAutoConsoleCommandWithOutputDevice UE::Name::Private::CCDumpHashCsv ( TEXT("FName.HashCsv")  ,
TEXT("Write FName hash stats to a csv file.")  ,
FConsoleCommandWithOutputDeviceDelegate::CreateStatic &  DumpHashCsv 
)

◆ CCDumpNumberedFNames()

FAutoConsoleCommandWithWorldArgsAndOutputDevice UE::Name::Private::CCDumpNumberedFNames ( TEXT("FName.DumpNumbered")  ,
TEXT("Dump all numbered FNames to a file (only when UE_FNAME_OUTLINE_NUMBER is set). Pass -num=n to dump the most recent n names.")  ,
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic &  DumpNumberedFNames 
)

◆ CCGetFNameStats()

FAutoConsoleCommandWithOutputDevice UE::Name::Private::CCGetFNameStats ( TEXT("FName.Stats")  ,
TEXT("Write FName stats to the output device.")  ,
FConsoleCommandWithOutputDeviceDelegate::CreateStatic &  GetFNameStats 
)

◆ CCListFNames()

FAutoConsoleCommandWithWorldArgsAndOutputDevice UE::Name::Private::CCListFNames ( TEXT("FName.List")  ,
TEXT("List all base FName strings to the output device. Pass -num=n to list the most recent n names.")  ,
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic &  ListFNames 
)

◆ CCListNumberedFNames()

FAutoConsoleCommandWithWorldArgsAndOutputDevice UE::Name::Private::CCListNumberedFNames ( TEXT("FName.ListNumbered")  ,
TEXT("List all numbered FNames to the output devicce (only when UE_FNAME_OUTLINE_NUMBER is set). Pass -num=n to list the most recent n names.")  ,
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic &  ListNumberedFNames 
)

◆ DebugDumpInternal()

void UE::Name::Private::DebugDumpInternal ( bool  bNumbered,
int32  Num,
FOutputDevice Out 
)

◆ DumpFNames()

void UE::Name::Private::DumpFNames ( const TArray< FString > &  Args,
UWorld ,
FOutputDevice Out 
)

◆ DumpHashCsv()

void UE::Name::Private::DumpHashCsv ( FOutputDevice Out)

◆ DumpNumberedFNames()

void UE::Name::Private::DumpNumberedFNames ( const TArray< FString > &  Args,
UWorld ,
FOutputDevice Out 
)

◆ GetFNameStats()

void UE::Name::Private::GetFNameStats ( FOutputDevice Out)

◆ ListFNames()

void UE::Name::Private::ListFNames ( const TArray< FString > &  Args,
UWorld ,
FOutputDevice Out 
)

◆ ListNumberedFNames()

void UE::Name::Private::ListNumberedFNames ( const TArray< FString > &  Args,
UWorld ,
FOutputDevice Out 
)