UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::RDG Namespace Reference

Functions

template<typename TaskCollectionType , decltype(std::declval< TaskCollectionType >().begin()) * = nullptr>
bool IsCompleted (const TaskCollectionType &Tasks)
 
template<typename TaskType , decltype(std::declval< TaskType >().IsCompleted()) * = nullptr>
bool IsCompleted (const TaskType &Task)
 
template<typename TaskCollectionType , decltype(std::declval< TaskCollectionType >().begin()) * = nullptr>
void Wait (const TaskCollectionType &Tasks)
 
template<typename TaskType , decltype(std::declval< TaskType >().Wait()) * = nullptr>
void Wait (const TaskType &Task)
 

Function Documentation

◆ IsCompleted() [1/2]

template<typename TaskCollectionType , decltype(std::declval< TaskCollectionType >().begin()) * = nullptr>
bool UE::RDG::IsCompleted ( const TaskCollectionType Tasks)
inline

◆ IsCompleted() [2/2]

template<typename TaskType , decltype(std::declval< TaskType >().IsCompleted()) * = nullptr>
bool UE::RDG::IsCompleted ( const TaskType &  Task)
inline

◆ Wait() [1/2]

template<typename TaskCollectionType , decltype(std::declval< TaskCollectionType >().begin()) * = nullptr>
void UE::RDG::Wait ( const TaskCollectionType Tasks)
inline

◆ Wait() [2/2]

template<typename TaskType , decltype(std::declval< TaskType >().Wait()) * = nullptr>
void UE::RDG::Wait ( const TaskType &  Task)
inline