#include <AudioBufferDistanceAttenuation.h>
◆ FAudioBufferDistanceAttenuationSettings()
| Audio::FAudioBufferDistanceAttenuationSettings::FAudioBufferDistanceAttenuationSettings |
( |
| ) |
|
|
default |
◆ ~FAudioBufferDistanceAttenuationSettings()
| Audio::FAudioBufferDistanceAttenuationSettings::~FAudioBufferDistanceAttenuationSettings |
( |
| ) |
|
|
default |
◆ AttenuationCurve
◆ AttenuationDbAtMaxRange
| float Audio::FAudioBufferDistanceAttenuationSettings::AttenuationDbAtMaxRange = -60.0f |
◆ DistanceRange
| FVector2D Audio::FAudioBufferDistanceAttenuationSettings::DistanceRange = { 400.0f, 4000.0f } |
The documentation for this struct was generated from the following file: