UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FMixerSourceBufferInitArgs Struct Reference

#include <AudioMixerSourceBuffer.h>

Public Attributes

FDeviceId AudioDeviceID = 0
 
uint64 AudioComponentID = 0
 
uint64 InstanceID = 0
 
int32 SampleRate = 0
 
int32 AudioMixerNumOutputFrames = 0
 
FMixerBufferBuffer = nullptr
 
USoundWaveSoundWave = nullptr
 
ELoopingMode LoopingMode = ELoopingMode::LOOP_Never
 
float StartTime = 0.0f
 
bool bIsSeeking = false
 
bool bForceSyncDecode = false
 
bool bIsPreviewSound = false
 

Member Data Documentation

◆ AudioComponentID

uint64 Audio::FMixerSourceBufferInitArgs::AudioComponentID = 0

◆ AudioDeviceID

FDeviceId Audio::FMixerSourceBufferInitArgs::AudioDeviceID = 0

◆ AudioMixerNumOutputFrames

int32 Audio::FMixerSourceBufferInitArgs::AudioMixerNumOutputFrames = 0

◆ bForceSyncDecode

bool Audio::FMixerSourceBufferInitArgs::bForceSyncDecode = false

◆ bIsPreviewSound

bool Audio::FMixerSourceBufferInitArgs::bIsPreviewSound = false

◆ bIsSeeking

bool Audio::FMixerSourceBufferInitArgs::bIsSeeking = false

◆ Buffer

FMixerBuffer* Audio::FMixerSourceBufferInitArgs::Buffer = nullptr

◆ InstanceID

uint64 Audio::FMixerSourceBufferInitArgs::InstanceID = 0

◆ LoopingMode

ELoopingMode Audio::FMixerSourceBufferInitArgs::LoopingMode = ELoopingMode::LOOP_Never

◆ SampleRate

int32 Audio::FMixerSourceBufferInitArgs::SampleRate = 0

◆ SoundWave

USoundWave* Audio::FMixerSourceBufferInitArgs::SoundWave = nullptr

◆ StartTime

float Audio::FMixerSourceBufferInitArgs::StartTime = 0.0f

The documentation for this struct was generated from the following file: