UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FPseudoConstantQ Struct Reference

#include <ConstantQ.h>

Static Public Member Functions

static SIGNALPROCESSING_API float GetConstantQCenterFrequency (const int32 InBandIndex, const float InBaseFrequency, const float InBandsPerOctave)
 
static SIGNALPROCESSING_API float GetConstantQBandWidth (const float InBandCenter, const float InBandsPerOctave, const float InBandWidthStretch)
 
static SIGNALPROCESSING_API void FillArrayWithConstantQBand (const FPseudoConstantQBandSettings &InSettings, FAlignedFloatBuffer &OutOffsetArray, int32 &OutOffsetIndex)
 

Member Function Documentation

◆ FillArrayWithConstantQBand()

void Audio::FPseudoConstantQ::FillArrayWithConstantQBand ( const FPseudoConstantQBandSettings InSettings,
FAlignedFloatBuffer OutOffsetArray,
int32 OutOffsetIndex 
)
static

◆ GetConstantQBandWidth()

float Audio::FPseudoConstantQ::GetConstantQBandWidth ( const float  InBandCenter,
const float  InBandsPerOctave,
const float  InBandWidthStretch 
)
static

◆ GetConstantQCenterFrequency()

float Audio::FPseudoConstantQ::GetConstantQCenterFrequency ( const int32  InBandIndex,
const float  InBaseFrequency,
const float  InBandsPerOctave 
)
static

The documentation for this struct was generated from the following files: