#include <SoundFile.h>
◆ CreateDefault()
Creates audio engine's default source format
◆ bPerformPeakNormalization
| bool Audio::FSoundFileConvertFormat::bPerformPeakNormalization |
Whether or not to peak-normalize the audio file during import.
◆ EncodingQuality
| double Audio::FSoundFileConvertFormat::EncodingQuality |
For compression-type target formats that used an encoding quality (0.0 = low, 1.0 = high).
◆ Format
| int32 Audio::FSoundFileConvertFormat::Format |
◆ SampleRate
| uint32 Audio::FSoundFileConvertFormat::SampleRate |
Desired convert sample rate.
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/AudioMixer/Private/SoundFileIO/SoundFile.h