UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FSoundFileConvertFormat Struct Reference

#include <SoundFile.h>

Static Public Member Functions

static FSoundFileConvertFormat CreateDefault ()
 

Public Attributes

int32 Format
 
uint32 SampleRate
 
double EncodingQuality
 
bool bPerformPeakNormalization
 

Member Function Documentation

◆ CreateDefault()

static FSoundFileConvertFormat Audio::FSoundFileConvertFormat::CreateDefault ( )
inlinestatic

Creates audio engine's default source format

Member Data Documentation

◆ bPerformPeakNormalization

bool Audio::FSoundFileConvertFormat::bPerformPeakNormalization

Whether or not to peak-normalize the audio file during import.

◆ EncodingQuality

double Audio::FSoundFileConvertFormat::EncodingQuality

For compression-type target formats that used an encoding quality (0.0 = low, 1.0 = high).

◆ Format

int32 Audio::FSoundFileConvertFormat::Format

Desired convert format.

◆ SampleRate

uint32 Audio::FSoundFileConvertFormat::SampleRate

Desired convert sample rate.


The documentation for this struct was generated from the following file: