#include <SoundFile.h>
FSoundFileCuePoint which maps to libsndfile SF_CUE_POINT struct.
◆ BlockStart
| int32 Audio::FSoundFileCuePoint::BlockStart = 0 |
◆ ChunkId
| int32 Audio::FSoundFileCuePoint::ChunkId = 0 |
◆ ChunkStart
| int32 Audio::FSoundFileCuePoint::ChunkStart = 0 |
◆ CueId
| int32 Audio::FSoundFileCuePoint::CueId = 0 |
◆ Name
| char Audio::FSoundFileCuePoint::Name[256] |
◆ Position
| uint32 Audio::FSoundFileCuePoint::Position = 0 |
◆ SampleOffset
| uint32 Audio::FSoundFileCuePoint::SampleOffset = 0 |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/AudioMixer/Private/SoundFileIO/SoundFile.h