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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SoundFile.h>
Public Attributes | |
| int64 | NumFrames = 0 |
| int32 | SampleRate = 0 |
| int32 | NumChannels = 0 |
| int32 | FormatFlags = 0 |
| int32 | NumSections = 0 |
| int32 | bIsSeekable = 0 |
Specifies a sound file description.
Note that libsndfile reads some of these fields (noteably FormatFlags and bIsSeekable) at file open time so we zero them out at construction time to avoid unexpected/intermintent issues.
| int32 Audio::FSoundFileDescription::bIsSeekable = 0 |
Whether or not the sound file is seekable.
| int32 Audio::FSoundFileDescription::FormatFlags = 0 |
The format flags of the sound file.
| int32 Audio::FSoundFileDescription::NumChannels = 0 |
The number of channels of the sound file.
| int64 Audio::FSoundFileDescription::NumFrames = 0 |
The number of frames (interleaved samples) in the sound file.
| int32 Audio::FSoundFileDescription::NumSections = 0 |
The number of sections of the sound file.
| int32 Audio::FSoundFileDescription::SampleRate = 0 |
The sample rate of the sound file.