UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BuildPatchServices::FChunkMatchProcessor Struct Reference
+ Inheritance diagram for BuildPatchServices::FChunkMatchProcessor:

Public Types

typedef TArray< FMatchEntryFMatchQueue
 

Public Member Functions

 FChunkMatchProcessor ()
 
 ~FChunkMatchProcessor ()
 
virtual void ProcessMatch (const int32 Layer, const FChunkMatch &InNewMatch, FBlockStructure InNewBuildSpace) override
 
virtual void FlushLayer (const int32 Layer, const uint64 SafeByteSize)
 
virtual FBlockRange CollectLayer (const int32 Layer, TArray< FMatchEntry > &OutData)
 
- Public Member Functions inherited from BuildPatchServices::IChunkMatchProcessor
virtual ~IChunkMatchProcessor ()
 

Member Typedef Documentation

◆ FMatchQueue

Constructor & Destructor Documentation

◆ FChunkMatchProcessor()

BuildPatchServices::FChunkMatchProcessor::FChunkMatchProcessor ( )
inline

◆ ~FChunkMatchProcessor()

BuildPatchServices::FChunkMatchProcessor::~FChunkMatchProcessor ( )
inline

Member Function Documentation

◆ CollectLayer()

virtual FBlockRange BuildPatchServices::FChunkMatchProcessor::CollectLayer ( const int32  Layer,
TArray< FMatchEntry > &  OutData 
)
inlinevirtual

◆ FlushLayer()

virtual void BuildPatchServices::FChunkMatchProcessor::FlushLayer ( const int32  Layer,
const uint64  SafeByteSize 
)
inlinevirtual

◆ ProcessMatch()

virtual void BuildPatchServices::FChunkMatchProcessor::ProcessMatch ( const int32  Layer,
const FChunkMatch InNewMatch,
FBlockStructure  InNewBuildSpace 
)
inlineoverridevirtual

The documentation for this struct was generated from the following file: