UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosInterface::FPTLocationHit Struct Reference

#include <SQTypes.h>

+ Inheritance diagram for ChaosInterface::FPTLocationHit:

Public Member Functions

bool operator< (const FPTLocationHit &Other) const
 

Public Attributes

FHitFlags Flags
 
FVector WorldPosition
 
FVector WorldNormal
 
float Distance
 
- Public Attributes inherited from ChaosInterface::FPTQueryHit
int32 FaceIndex = -1
 
FVector FaceNormal {EForceInit::ForceInitToZero}
 
int32 ElementIndex = -1
 
- Public Attributes inherited from ChaosInterface::FPTActorShape
Chaos::FGeometryParticleHandleActor
 
const Chaos::FPerShapeDataShape
 

Member Function Documentation

◆ operator<()

bool ChaosInterface::FPTLocationHit::operator< ( const FPTLocationHit Other) const
inline

Member Data Documentation

◆ Distance

float ChaosInterface::FPTLocationHit::Distance

◆ Flags

FHitFlags ChaosInterface::FPTLocationHit::Flags

◆ WorldNormal

FVector ChaosInterface::FPTLocationHit::WorldNormal

◆ WorldPosition

FVector ChaosInterface::FPTLocationHit::WorldPosition

The documentation for this struct was generated from the following file: