UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::ClusterId Struct Reference

#include <PBDRigidClusteredParticles.h>

Public Member Functions

 ClusterId ()
 
 ClusterId (FPBDRigidParticleHandle *NewId, int NumChildrenIn)
 

Public Attributes

FPBDRigidParticleHandleId
 
int32 NumChildren
 

Detailed Description

Used within the clustering system to describe the clustering hierarchy. The ClusterId stores the children IDs, and a Parent ID. When Id == nullptr the cluster is not controlled by another body.

TODO: Chaos - Add dimension template param? Add floating point param?

Constructor & Destructor Documentation

◆ ClusterId() [1/2]

Chaos::ClusterId::ClusterId ( )
inline

◆ ClusterId() [2/2]

Chaos::ClusterId::ClusterId ( FPBDRigidParticleHandle NewId,
int  NumChildrenIn 
)
inline

Member Data Documentation

◆ Id

FPBDRigidParticleHandle* Chaos::ClusterId::Id

◆ NumChildren

int32 Chaos::ClusterId::NumChildren

The documentation for this struct was generated from the following file: