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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PBDRigidClusteredParticles.h>
Public Member Functions | |
| ClusterId () | |
| ClusterId (FPBDRigidParticleHandle *NewId, int NumChildrenIn) | |
Public Attributes | |
| FPBDRigidParticleHandle * | Id |
| int32 | NumChildren |
Used within the clustering system to describe the clustering hierarchy. The ClusterId stores the children IDs, and a Parent ID. When Id == nullptr the cluster is not controlled by another body.
TODO: Chaos - Add dimension template param? Add floating point param?
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inline |
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inline |
| FPBDRigidParticleHandle* Chaos::ClusterId::Id |
| int32 Chaos::ClusterId::NumChildren |