UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::CollisionStats::FStatData Struct Reference

#include <StatsData.h>

Public Member Functions

 FStatData (bool bGatherStats)
 
 ~FStatData ()
 
FORCEINLINE bool IsEnabled () const
 
FORCEINLINE void IncrementSimulatedParticles ()
 
FORCEINLINE void RecordBoundsData (const FAABB3 &Box1)
 
FORCEINLINE void RecordBroadphasePotentials (int32 Num)
 
FORCEINLINE void IncrementCountNP (int32 Count=1)
 
FORCEINLINE void IncrementRejectedNP ()
 
FORCEINLINE void FinalizeData ()
 
FORCEINLINE void Print ()
 

Constructor & Destructor Documentation

◆ FStatData()

Chaos::CollisionStats::FStatData::FStatData ( bool  bGatherStats)
inline

◆ ~FStatData()

Chaos::CollisionStats::FStatData::~FStatData ( )
inline

Member Function Documentation

◆ FinalizeData()

FORCEINLINE void Chaos::CollisionStats::FStatData::FinalizeData ( )
inline

◆ IncrementCountNP()

FORCEINLINE void Chaos::CollisionStats::FStatData::IncrementCountNP ( int32  Count = 1)
inline

◆ IncrementRejectedNP()

FORCEINLINE void Chaos::CollisionStats::FStatData::IncrementRejectedNP ( )
inline

◆ IncrementSimulatedParticles()

FORCEINLINE void Chaos::CollisionStats::FStatData::IncrementSimulatedParticles ( )
inline

◆ IsEnabled()

FORCEINLINE bool Chaos::CollisionStats::FStatData::IsEnabled ( ) const
inline

◆ Print()

FORCEINLINE void Chaos::CollisionStats::FStatData::Print ( )
inline

◆ RecordBoundsData()

FORCEINLINE void Chaos::CollisionStats::FStatData::RecordBoundsData ( const FAABB3 Box1)
inline

◆ RecordBroadphasePotentials()

FORCEINLINE void Chaos::CollisionStats::FStatData::RecordBroadphasePotentials ( int32  Num)
inline

The documentation for this struct was generated from the following file: