#include <StatsData.h>
◆ FStatDataImp()
| Chaos::CollisionStats::FStatDataImp::FStatDataImp |
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| ) |
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inline |
◆ FinalizeData()
| void Chaos::CollisionStats::FStatDataImp::FinalizeData |
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inline |
◆ IncrementCountNP()
| void Chaos::CollisionStats::FStatDataImp::IncrementCountNP |
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int32 |
Count = 1 | ) |
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inline |
◆ IncrementRejectedNP()
| void Chaos::CollisionStats::FStatDataImp::IncrementRejectedNP |
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| ) |
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inline |
◆ IncrementSimulatedParticles()
| void Chaos::CollisionStats::FStatDataImp::IncrementSimulatedParticles |
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inline |
◆ Print()
| void Chaos::CollisionStats::FStatDataImp::Print |
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inline |
◆ RecordBoundsData()
| void Chaos::CollisionStats::FStatDataImp::RecordBoundsData |
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const FAABB3 & |
Box1 | ) |
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inline |
◆ RecordBroadphasePotentials()
| void Chaos::CollisionStats::FStatDataImp::RecordBroadphasePotentials |
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int32 |
Num | ) |
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inline |
◆ BoundsDistribution
◆ BroadphasePotentials
| FStatHelper<true> Chaos::CollisionStats::FStatDataImp::BroadphasePotentials |
◆ CountNP
| int32 Chaos::CollisionStats::FStatDataImp::CountNP |
◆ NarrowPhasePerformed
| FStatHelper<true> Chaos::CollisionStats::FStatDataImp::NarrowPhasePerformed |
◆ NarrowPhaseRejected
◆ NarrowPhaseSkipped
◆ NumPotentials
| int32 Chaos::CollisionStats::FStatDataImp::NumPotentials |
◆ RejectedNP
| int32 Chaos::CollisionStats::FStatDataImp::RejectedNP |
◆ SimulatedParticles
| int32 Chaos::CollisionStats::FStatDataImp::SimulatedParticles |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/StatsData.h