UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FClusterUnionInitData Struct Reference

#include <ClusterUnionPhysicsProxy.h>

Public Attributes

voidUserData
 
FTransform InitialTransform
 
uint32 ActorId = INDEX_NONE
 
uint32 ComponentId = INDEX_NONE
 
bool bCheckConnectivity = true
 
bool bUnbreakable = false
 
bool bGenerateConnectivityEdges = true
 
int32 GravityGroupOverride = INDEX_NONE
 
bool bCCDEnabled = false
 
bool bMACDEnabled = false
 

Member Data Documentation

◆ ActorId

uint32 Chaos::FClusterUnionInitData::ActorId = INDEX_NONE

◆ bCCDEnabled

bool Chaos::FClusterUnionInitData::bCCDEnabled = false

◆ bCheckConnectivity

bool Chaos::FClusterUnionInitData::bCheckConnectivity = true

◆ bGenerateConnectivityEdges

bool Chaos::FClusterUnionInitData::bGenerateConnectivityEdges = true

◆ bMACDEnabled

bool Chaos::FClusterUnionInitData::bMACDEnabled = false

◆ bUnbreakable

bool Chaos::FClusterUnionInitData::bUnbreakable = false

◆ ComponentId

uint32 Chaos::FClusterUnionInitData::ComponentId = INDEX_NONE

◆ GravityGroupOverride

int32 Chaos::FClusterUnionInitData::GravityGroupOverride = INDEX_NONE

◆ InitialTransform

FTransform Chaos::FClusterUnionInitData::InitialTransform

◆ UserData

void* Chaos::FClusterUnionInitData::UserData

The documentation for this struct was generated from the following file: