| FCollidingData(FVec3 InLocation, FVec3 InAccumulatedImpulse, FVec3 InNormal, FVec3 InVelocity1, FVec3 InVelocity2, FVec3 InDeltaVelocity1, FVec3 InDeltaVelocity2, FVec3 InAngularVelocity1, FVec3 InAngularVelocity2, FReal InMass1, FReal InMass2, FReal InPenetrationDepth, IPhysicsProxyBase *InProxy1, IPhysicsProxyBase *InProxy2, int32 InShapeIndex1, int32 InShapeIndex2, FReal InSolverTime) | Chaos::FCollidingData | inline |