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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ExternalCollisionData.h>
Collision event data stored for use by other systems (e.g. Niagara, gameplay events)
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inline |
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inline |
| FVec3 Chaos::FCollidingData::AccumulatedImpulse |
| FVec3 Chaos::FCollidingData::AngularVelocity1 |
| FVec3 Chaos::FCollidingData::AngularVelocity2 |
| bool Chaos::FCollidingData::bProbe |
| FVec3 Chaos::FCollidingData::DeltaVelocity1 |
| FVec3 Chaos::FCollidingData::DeltaVelocity2 |
| FVec3 Chaos::FCollidingData::Location |
| FReal Chaos::FCollidingData::Mass1 |
| FReal Chaos::FCollidingData::Mass2 |
| FMaterialHandle Chaos::FCollidingData::Mat1 |
| FMaterialHandle Chaos::FCollidingData::Mat2 |
| FVec3 Chaos::FCollidingData::Normal |
| FReal Chaos::FCollidingData::PenetrationDepth |
| IPhysicsProxyBase* Chaos::FCollidingData::Proxy1 |
| IPhysicsProxyBase* Chaos::FCollidingData::Proxy2 |
| int32 Chaos::FCollidingData::ShapeIndex1 |
| int32 Chaos::FCollidingData::ShapeIndex2 |
| FReal Chaos::FCollidingData::SolverTime |
| FVec3 Chaos::FCollidingData::Velocity1 |
| FVec3 Chaos::FCollidingData::Velocity2 |