UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FConstMaterialMaskHandle Struct Reference

#include <PhysicalMaterials.h>

Public Member Functions

CHAOS_API const FChaosPhysicsMaterialMaskGet () const
 
bool IsValid () const
 

Public Attributes

FChaosConstMaterialMaskHandle InnerHandle
 

Friends

bool operator== (const FConstMaterialMaskHandle &A, const FConstMaterialMaskHandle &B)
 
FArchiveoperator<< (FArchive &Ar, FConstMaterialMaskHandle &Value)
 

Detailed Description

Helper wrapper to encapsulate the access through the material manager Handles returned from the material manager are only designed to be used (resolved) on the game thread by the physics interface.

Member Function Documentation

◆ Get()

const FChaosPhysicsMaterialMask * Chaos::FConstMaterialMaskHandle::Get ( ) const

◆ IsValid()

bool Chaos::FConstMaterialMaskHandle::IsValid ( ) const
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FConstMaterialMaskHandle Value 
)
friend

◆ operator==

bool operator== ( const FConstMaterialMaskHandle A,
const FConstMaterialMaskHandle B 
)
friend

Member Data Documentation

◆ InnerHandle

FChaosConstMaterialMaskHandle Chaos::FConstMaterialMaskHandle::InnerHandle

The documentation for this struct was generated from the following files: