UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FDirtyProxiesBucketInfo Struct Reference

#include <ParticleDirtyFlags.h>

Public Member Functions

void Reset ()
 
void GetBucketIdx (int32 Idx, int32 &OutBucketIdx, int32 &InnerIdx) const
 

Public Attributes

int32 Num [(uint32)(EPhysicsProxyType::Count)] = {}
 
int32 TotalNum = 0
 

Detailed Description

Helper struct to let us know how many proxies are dirty per type, as well as how to go from a contiguous index into a per bucket index

Member Function Documentation

◆ GetBucketIdx()

void Chaos::FDirtyProxiesBucketInfo::GetBucketIdx ( int32  Idx,
int32 OutBucketIdx,
int32 InnerIdx 
) const
inline

◆ Reset()

void Chaos::FDirtyProxiesBucketInfo::Reset ( )
inline

Member Data Documentation

◆ Num

int32 Chaos::FDirtyProxiesBucketInfo::Num[(uint32)(EPhysicsProxyType::Count)] = {}

◆ TotalNum

int32 Chaos::FDirtyProxiesBucketInfo::TotalNum = 0

The documentation for this struct was generated from the following file: