UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FJointStateBase Struct Reference

#include <RewindData.h>

Public Member Functions

 FJointStateBase (int32 NumFrames)
 
 FJointStateBase (int32 NumFrames, bool bCacheOnePhase)
 
 FJointStateBase (const FJointStateBase &Other)=delete
 
 FJointStateBase (FJointStateBase &&Other)=default
 
 ~FJointStateBase ()=default
 
void Release (FDirtyPropertiesPool &Manager)
 
void Reset ()
 
void ClearEntryAndFuture (const FFrameAndPhase FrameAndPhase)
 
bool IsClean (const FFrameAndPhase FrameAndPhase) const
 
template<bool bSkipDynamics>
bool IsInSync (const FPBDJointConstraintHandle &Handle, const FFrameAndPhase FrameAndPhase, const FDirtyPropertiesPool &Pool) const
 

Public Attributes

TParticlePropertyBuffer< FPBDJointSettings, EChaosProperty::JointSettings > JointSettings
 
TParticlePropertyBuffer< FProxyBasePairProperty, EChaosProperty::JointParticleProxies > JointProxies
 

Constructor & Destructor Documentation

◆ FJointStateBase() [1/4]

Chaos::FJointStateBase::FJointStateBase ( int32  NumFrames)
inlineexplicit

◆ FJointStateBase() [2/4]

Chaos::FJointStateBase::FJointStateBase ( int32  NumFrames,
bool  bCacheOnePhase 
)
inlineexplicit

◆ FJointStateBase() [3/4]

Chaos::FJointStateBase::FJointStateBase ( const FJointStateBase Other)
delete

◆ FJointStateBase() [4/4]

Chaos::FJointStateBase::FJointStateBase ( FJointStateBase &&  Other)
default

◆ ~FJointStateBase()

Chaos::FJointStateBase::~FJointStateBase ( )
default

Member Function Documentation

◆ ClearEntryAndFuture()

void Chaos::FJointStateBase::ClearEntryAndFuture ( const FFrameAndPhase  FrameAndPhase)
inline

◆ IsClean()

bool Chaos::FJointStateBase::IsClean ( const FFrameAndPhase  FrameAndPhase) const
inline

◆ IsInSync()

template<bool bSkipDynamics>
bool Chaos::FJointStateBase::IsInSync ( const FPBDJointConstraintHandle Handle,
const FFrameAndPhase  FrameAndPhase,
const FDirtyPropertiesPool Pool 
) const

◆ Release()

void Chaos::FJointStateBase::Release ( FDirtyPropertiesPool Manager)
inline

◆ Reset()

void Chaos::FJointStateBase::Reset ( )
inline

Member Data Documentation

◆ JointProxies

TParticlePropertyBuffer<FProxyBasePairProperty, EChaosProperty::JointParticleProxies> Chaos::FJointStateBase::JointProxies

◆ JointSettings

TParticlePropertyBuffer<FPBDJointSettings, EChaosProperty::JointSettings> Chaos::FJointStateBase::JointSettings

The documentation for this struct was generated from the following files: