#include <MLLevelset.h>
◆ ActiveBoneNames
| TArray<FName> Chaos::FMLLevelSetImportData::ActiveBoneNames |
◆ ActiveBonesReferenceRotations
| TArray<FVector3f> Chaos::FMLLevelSetImportData::ActiveBonesReferenceRotations |
◆ ActiveBonesReferenceTranslations
| TArray<FVector3f> Chaos::FMLLevelSetImportData::ActiveBonesReferenceTranslations |
◆ ActiveBonesRotationComponents
◆ DebugGridResolution
| FIntVector Chaos::FMLLevelSetImportData::DebugGridResolution |
◆ NNEModelDataArr
◆ SignedDistanceScaling
| const float Chaos::FMLLevelSetImportData::SignedDistanceScaling |
◆ TrainingGridAxesXYZ
◆ TrainingGridMin
| const FVector3f Chaos::FMLLevelSetImportData::TrainingGridMin |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/MLLevelset.h