![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <PBDRigidActiveParticlesBuffer.h>
Public Attributes | |
| TArray< FSingleParticlePhysicsProxy * > | DirtyGameThreadParticles |
| TSet< IPhysicsProxyBase * > | PhysicsParticleProxies |
Solver specific data buffered for use on Game thread
| TArray<FSingleParticlePhysicsProxy*> Chaos::FPBDRigidDirtyParticlesBufferOut::DirtyGameThreadParticles |
| TSet<IPhysicsProxyBase*> Chaos::FPBDRigidDirtyParticlesBufferOut::PhysicsParticleProxies |