#include <SuspensionSystem.h>
◆ FSimpleSuspensionConfig()
| Chaos::FSimpleSuspensionConfig::FSimpleSuspensionConfig |
( |
| ) |
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inline |
◆ SetSuspensionMaxDrop()
| void Chaos::FSimpleSuspensionConfig::SetSuspensionMaxDrop |
( |
float |
InSuspensionMaxDrop | ) |
|
|
inline |
◆ SetSuspensionMaxRaise()
| void Chaos::FSimpleSuspensionConfig::SetSuspensionMaxRaise |
( |
float |
InSuspensionMaxRaise | ) |
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|
inline |
◆ CompressionDamping
| float Chaos::FSimpleSuspensionConfig::CompressionDamping |
◆ DampingRatio
| float Chaos::FSimpleSuspensionConfig::DampingRatio |
◆ MaxLength
| float Chaos::FSimpleSuspensionConfig::MaxLength |
◆ RaycastSafetyMargin
| float Chaos::FSimpleSuspensionConfig::RaycastSafetyMargin |
◆ ReboundDamping
| float Chaos::FSimpleSuspensionConfig::ReboundDamping |
◆ RestingForce
| float Chaos::FSimpleSuspensionConfig::RestingForce |
◆ SpringPreload
| float Chaos::FSimpleSuspensionConfig::SpringPreload |
◆ SpringRate
| float Chaos::FSimpleSuspensionConfig::SpringRate |
◆ SuspensionAxis
| FVector Chaos::FSimpleSuspensionConfig::SuspensionAxis |
◆ SuspensionForceOffset
| FVector Chaos::FSimpleSuspensionConfig::SuspensionForceOffset |
◆ SuspensionMaxDrop
| float Chaos::FSimpleSuspensionConfig::SuspensionMaxDrop |
◆ SuspensionMaxRaise
| float Chaos::FSimpleSuspensionConfig::SuspensionMaxRaise |
◆ SuspensionSmoothing
| int Chaos::FSimpleSuspensionConfig::SuspensionSmoothing |
◆ Swaybar
| float Chaos::FSimpleSuspensionConfig::Swaybar |
◆ WheelLoadRatio
| float Chaos::FSimpleSuspensionConfig::WheelLoadRatio |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SuspensionSystem.h