UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Filter::FInstanceData Struct Reference

#include <CollisionFilterData.h>

Public Member Functions

 FInstanceData ()=default
 
CHAOS_API FInstanceData (const uint32 ActorId, const uint32 ComponentId)
 
bool operator== (const FInstanceData &) const =default
 
bool operator!= (const FInstanceData &) const =default
 
CHAOS_API bool IsValid () const
 
CHAOS_API uint32 GetActorId () const
 
CHAOS_API void SetActorId (const uint32 InActorId)
 
UE_INTERNAL CHAOS_API uint32 GetComponentId () const
 
UE_INTERNAL CHAOS_API void SetComponentId (const uint32 InComponentId)
 

Friends

class FShapeFilterBuilder
 

Constructor & Destructor Documentation

◆ FInstanceData() [1/2]

Chaos::Filter::FInstanceData::FInstanceData ( )
default

◆ FInstanceData() [2/2]

FInstanceData::FInstanceData ( const uint32  ActorId,
const uint32  ComponentId 
)

Member Function Documentation

◆ GetActorId()

uint32 FInstanceData::GetActorId ( ) const

◆ GetComponentId()

uint32 FInstanceData::GetComponentId ( ) const

◆ IsValid()

bool FInstanceData::IsValid ( ) const

◆ operator!=()

bool Chaos::Filter::FInstanceData::operator!= ( const FInstanceData ) const
default

◆ operator==()

bool Chaos::Filter::FInstanceData::operator== ( const FInstanceData ) const
default

◆ SetActorId()

void FInstanceData::SetActorId ( const uint32  InActorId)

◆ SetComponentId()

void FInstanceData::SetComponentId ( const uint32  InComponentId)

Friends And Related Symbol Documentation

◆ FShapeFilterBuilder


The documentation for this struct was generated from the following files: