#include <CollisionFilterData.h>
◆ FInstanceData() [1/2]
| Chaos::Filter::FInstanceData::FInstanceData |
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default |
◆ FInstanceData() [2/2]
| FInstanceData::FInstanceData |
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const uint32 |
ActorId, |
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const uint32 |
ComponentId |
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◆ GetActorId()
| uint32 FInstanceData::GetActorId |
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const |
◆ GetComponentId()
| uint32 FInstanceData::GetComponentId |
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const |
◆ IsValid()
| bool FInstanceData::IsValid |
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const |
◆ operator!=()
◆ operator==()
◆ SetActorId()
| void FInstanceData::SetActorId |
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const uint32 |
InActorId | ) |
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◆ SetComponentId()
| void FInstanceData::SetComponentId |
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const uint32 |
InComponentId | ) |
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◆ FShapeFilterBuilder
The documentation for this struct was generated from the following files: