#include <CollisionFilterData.h>
◆ FShapeFilterData()
| Chaos::Filter::FShapeFilterData::FShapeFilterData |
( |
| ) |
|
|
default |
◆ GetCollisionChannelIndex()
| uint8 Chaos::Filter::FShapeFilterData::GetCollisionChannelIndex |
( |
| ) |
const |
◆ GetCollisionChannelMask()
| uint64 Chaos::Filter::FShapeFilterData::GetCollisionChannelMask |
( |
| ) |
const |
◆ GetFlags()
| EFilterFlags Chaos::Filter::FShapeFilterData::GetFlags |
( |
| ) |
const |
◆ GetMaskFilter()
| uint8 Chaos::Filter::FShapeFilterData::GetMaskFilter |
( |
| ) |
const |
◆ GetQueryBlockChannels()
| uint64 Chaos::Filter::FShapeFilterData::GetQueryBlockChannels |
( |
| ) |
const |
◆ GetQueryOverlapChannels()
| uint64 Chaos::Filter::FShapeFilterData::GetQueryOverlapChannels |
( |
| ) |
const |
◆ GetSimBlockChannels()
| uint64 Chaos::Filter::FShapeFilterData::GetSimBlockChannels |
( |
| ) |
const |
◆ HasFlag()
◆ IsValid()
| bool Chaos::Filter::FShapeFilterData::IsValid |
( |
| ) |
const |
◆ operator!=()
◆ operator==()
◆ SetFlags()
◆ SetMaskFilter()
| void Chaos::Filter::FShapeFilterData::SetMaskFilter |
( |
uint8 |
MaskFilter | ) |
|
◆ FShapeFilterBuilder
The documentation for this struct was generated from the following files: