UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor Member List

This is the complete list of members for Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor, including all inherited members.

BoundaryContourIndexChaos::Softs::FPBDTriangleMeshCollisions::FGIAColorstatic
ColorBitsChaos::Softs::FPBDTriangleMeshCollisions::FGIAColor
ContourIndexBitsChaos::Softs::FPBDTriangleMeshCollisions::FGIAColor
HasContourColorSet(int32 ContourIndex) constChaos::Softs::FPBDTriangleMeshCollisions::FGIAColorinline
IsBoundary() constChaos::Softs::FPBDTriangleMeshCollisions::FGIAColorinline
IsLoop() constChaos::Softs::FPBDTriangleMeshCollisions::FGIAColorinline
LoopBitsChaos::Softs::FPBDTriangleMeshCollisions::FGIAColorstatic
LoopContourIndexChaos::Softs::FPBDTriangleMeshCollisions::FGIAColorstatic
NonLoopMaskChaos::Softs::FPBDTriangleMeshCollisions::FGIAColorstatic
SetBoundary()Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColorinline
SetContourColor(int32 ContourIndex, bool bIsColorB)Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColorinline
SetLoop()Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColorinline
ShouldFlipNormal(const FGIAColor &Color0, const FGIAColor &Color1)Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColorinlinestatic