#include <PBDTriangleMeshCollisions.h>
◆ HasContourColorSet()
| bool Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::HasContourColorSet |
( |
int32 |
ContourIndex | ) |
const |
|
inline |
◆ IsBoundary()
| bool Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::IsBoundary |
( |
| ) |
const |
|
inline |
◆ IsLoop()
| bool Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::IsLoop |
( |
| ) |
const |
|
inline |
◆ SetBoundary()
| void Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::SetBoundary |
( |
| ) |
|
|
inline |
◆ SetContourColor()
| void Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::SetContourColor |
( |
int32 |
ContourIndex, |
|
|
bool |
bIsColorB |
|
) |
| |
|
inline |
◆ SetLoop()
| void Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::SetLoop |
( |
| ) |
|
|
inline |
◆ ShouldFlipNormal()
◆ BoundaryContourIndex
| constexpr int32 Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::BoundaryContourIndex = 0 |
|
staticconstexpr |
◆ ColorBits
| int32 Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::ColorBits = 0 |
◆ ContourIndexBits
| int32 Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::ContourIndexBits = 0 |
◆ LoopBits
◆ LoopContourIndex
| constexpr int32 Chaos::Softs::FPBDTriangleMeshCollisions::FGIAColor::LoopContourIndex = 0 |
|
staticconstexpr |
◆ NonLoopMask
The documentation for this struct was generated from the following file: