#include <ClothingAsset.h>
Helper struct to hold binding information on a clothing asset, used to enumerate all of the bindings on a skeletal mesh with GetAllMeshClothingAssetBindings() below.
◆ Asset
◆ AssetInternalLodIndex
| int32 ClothingAssetUtils::FClothingAssetMeshBinding::AssetInternalLodIndex |
◆ LODIndex
| int32 ClothingAssetUtils::FClothingAssetMeshBinding::LODIndex |
◆ SectionIndex
| int32 ClothingAssetUtils::FClothingAssetMeshBinding::SectionIndex |
The documentation for this struct was generated from the following file: