#include <Visibility.h>
◆ EVisibility()
| EVisibility::EVisibility |
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inline |
Default constructor.
The default visibility is 'visible'.
◆ AreChildrenHitTestVisible()
| bool EVisibility::AreChildrenHitTestVisible |
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const |
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inline |
◆ DoesVisibilityPassFilter()
◆ IsHitTestVisible()
| bool EVisibility::IsHitTestVisible |
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const |
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inline |
◆ IsVisible()
| bool EVisibility::IsVisible |
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const |
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inline |
◆ operator!=()
◆ operator==()
◆ ToString()
| FString EVisibility::ToString |
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const |
◆ All
◆ Collapsed
Not visible and takes up no space in the layout (obviously not hit-testable).
◆ Hidden
Not visible but occupies layout space (obviously not hit-testable).
◆ HitTestInvisible
Visible but not hit-testable (cannot interact with cursor) and children in the hierarchy (if any) are also not hit-testable.
◆ SelfHitTestInvisible
Visible but not hit-testable (cannot interact with cursor) and doesn't affect hit-testing on children (if any).
◆ Value
◆ Visible
Visible and hit-testable (can interact with cursor). Default value.
The documentation for this struct was generated from the following files: