![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <WorldDataLayers.h>
Public Member Functions | |
| void | Reset () |
Public Attributes | |
| TArray< FName > | DataLayerInstanceNames |
| FName | ExternalDataLayerName |
| FName | CurrentColorizedDataLayerInstanceName |
| int32 | ContextID = INT32_MAX |
|
inline |
| FName FActorPlacementDataLayers::CurrentColorizedDataLayerInstanceName |
| FName FActorPlacementDataLayers::ExternalDataLayerName |