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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CameraModifier_CameraShake.h>
Public Member Functions | |
| FAddCameraShakeParams () | |
| FAddCameraShakeParams (float InScale, ECameraShakePlaySpace InPlaySpace=ECameraShakePlaySpace::CameraLocal, FRotator InUserPlaySpaceRot=FRotator::ZeroRotator, const UCameraShakeSourceComponent *InSourceComponent=nullptr) | |
Parameter struct for adding new camera shakes to UCameraModifier_CameraShake
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inline |
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inline |
An optional override for the duration of the camera shake.
| FOnInitializeCameraShake FAddCameraShakeParams::Initializer |
A custom callback to initialize the new camera shake.
Note that when this is set, the given camera shake will not be recycled. It will be discarded completely upon finishing.
| ECameraShakePlaySpace FAddCameraShakeParams::PlaySpace |
The transform space to use for the new camera shake
| float FAddCameraShakeParams::Scale |
Global scale to use for the new camera shake
| const UCameraShakeSourceComponent* FAddCameraShakeParams::SourceComponent |
The source to use for dynamically attenuating the new camera shake
| FRotator FAddCameraShakeParams::UserPlaySpaceRot |
User space to use when PlaySpace is UserDefined