#include <AndroidInputInterface.h>
◆ FAndroidGamepadDeviceMapping() [1/2]
| FAndroidGamepadDeviceMapping::FAndroidGamepadDeviceMapping |
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◆ FAndroidGamepadDeviceMapping() [2/2]
| FAndroidGamepadDeviceMapping::FAndroidGamepadDeviceMapping |
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const FName |
DeviceName | ) |
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◆ Init()
| void FAndroidGamepadDeviceMapping::Init |
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const FName |
DeviceName | ) |
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◆ ResetRuntimeData()
| void FAndroidGamepadDeviceMapping::ResetRuntimeData |
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◆ ButtonRemapping
◆ ControllerClass
◆ ControllerVibeState
◆ LTAnalogRangeMinimum
| float FAndroidGamepadDeviceMapping::LTAnalogRangeMinimum = .0f |
◆ MapL1R1ToTriggers
| bool FAndroidGamepadDeviceMapping::MapL1R1ToTriggers = false |
◆ MapRXRYToTriggers
| bool FAndroidGamepadDeviceMapping::MapRXRYToTriggers = false |
◆ MapZRZToTriggers
| bool FAndroidGamepadDeviceMapping::MapZRZToTriggers = false |
◆ NewControllerData
◆ OldControllerData
◆ RightStickRXRY
| bool FAndroidGamepadDeviceMapping::RightStickRXRY = false |
◆ RightStickZRZ
| bool FAndroidGamepadDeviceMapping::RightStickZRZ = true |
◆ RTAnalogRangeMinimum
| float FAndroidGamepadDeviceMapping::RTAnalogRangeMinimum = .0f |
◆ SupportsHat
| bool FAndroidGamepadDeviceMapping::SupportsHat = true |
◆ TriggersUseThresholdForClick
| bool FAndroidGamepadDeviceMapping::TriggersUseThresholdForClick = false |
The documentation for this struct was generated from the following file: