#include <AnimNode_AnimDynamics.h>
◆ FAnimPhysSphericalLimit()
| FAnimPhysSphericalLimit::FAnimPhysSphericalLimit |
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◆ GENERATED_BODY()
| FAnimPhysSphericalLimit::GENERATED_BODY |
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◆ DrivingBone
Bone to attach the sphere to
◆ LimitRadius
| float FAnimPhysSphericalLimit::LimitRadius |
◆ LimitType
Whether to lock bodies inside or outside of the sphere
◆ SphereLocalOffset
| FVector FAnimPhysSphericalLimit::SphereLocalOffset |
Local offset for the sphere, if no driving bone is set this is in node space, otherwise bone space
The documentation for this struct was generated from the following file: