UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimationInitializeContext Member List

This is the complete list of members for FAnimationInitializeContext, including all inherited members.

AnimInstanceProxyFAnimationBaseContext
bIsActiveFAnimationBaseContextprotected
CurrentNodeIdFAnimationBaseContextprotected
FAnimationBaseContext()FAnimationBaseContext
FAnimationBaseContext(UAnimInstance *InAnimInstance)FAnimationBaseContextprotected
FAnimationBaseContext(FAnimInstanceProxy *InAnimInstanceProxy, FAnimationUpdateSharedContext *InSharedContext=nullptr)FAnimationBaseContextprotected
FAnimationBaseContext(FAnimationBaseContext &&)=defaultFAnimationBaseContext
FAnimationBaseContext(const FAnimationBaseContext &)=defaultFAnimationBaseContext
FAnimationInitializeContext(FAnimInstanceProxy *InAnimInstanceProxy, FAnimationUpdateSharedContext *InSharedContext=nullptr)FAnimationInitializeContextinline
FindMessage(TFunctionRef< bool(TGraphMessageType &)> InFunction) constFAnimationBaseContextinline
GetAncestor() constFAnimationBaseContextinline
GetAnimClass() constFAnimationBaseContext
GetAnimInstanceObject() constFAnimationBaseContext
GetCurrentNodeId() constFAnimationBaseContextinline
GetMessage() constFAnimationBaseContextinline
GetMessageChecked() constFAnimationBaseContextinline
GetPreviousNodeId() constFAnimationBaseContextinline
IsActive() constFAnimationBaseContextinline
LogMessageInternal(FName InLogType, const TSharedRef< FTokenizedMessage > &InMessage) constFAnimationBaseContextprotected
operator=(FAnimationBaseContext &&)=defaultFAnimationBaseContext
operator=(const FAnimationBaseContext &)=defaultFAnimationBaseContext
PreviousNodeIdFAnimationBaseContextprotected
SetNodeId(int32 InNodeId)FAnimationBaseContextinline
SetNodeIds(const FAnimationBaseContext &InContext)FAnimationBaseContextinline
SharedContextFAnimationBaseContext
TrackAncestor(NodeType *Node) constFAnimationBaseContextinline