#include <AnimStateMachineTypes.h>
◆ FAnimationTransitionRule() [1/2]
| FAnimationTransitionRule::FAnimationTransitionRule |
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◆ FAnimationTransitionRule() [2/2]
| FAnimationTransitionRule::FAnimationTransitionRule |
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int32 |
InTransitionState | ) |
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inline |
◆ RuleToExecute
| FName FAnimationTransitionRule::RuleToExecute |
◆ TransitionIndex
| int32 FAnimationTransitionRule::TransitionIndex |
◆ TransitionReturnVal
| bool FAnimationTransitionRule::TransitionReturnVal |
What RuleToExecute must return to take transition (for bidirectional transitions)
The documentation for this struct was generated from the following file: