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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ApplePlatformSymbolication.h>
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| static void | EnableCoreSymbolication (bool const bEnable) |
| static bool | LoadSymbolDatabaseForBinary (FString SourceFolder, FString Binary, FString BinarySignature, TOptional< FString > Architecture, FApplePlatformSymbolDatabase &OutDatabase) |
| static bool | SaveSymbolDatabaseForBinary (FString TargetFolder, FString Name, FString BinarySignature, FApplePlatformSymbolDatabase &Database) |
| static bool | SymbolInfoForStrippedSymbol (FApplePlatformSymbolDatabase const &Database, uint64 ProgramCounter, uint64 ModuleOffset, FString ModuleSignature, FProgramCounterSymbolInfo &Info) |
| static bool | SymbolInfoForAddress (uint64 ProgramCounter, FProgramCounterSymbolInfo &Info) |
Apple platform implementation of symbolication - not async. handler safe, so don't call during crash reporting!
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| Architecture | Specify the architecture in case of universal binary, if no architecture is given, will try X86_64 then ARM-64 |
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