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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AssetBundleData.h>
Public Member Functions | |
| UE_FORCEINLINE_HINT | FAssetBundleEntry () |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS UE_FORCEINLINE_HINT | ~FAssetBundleEntry () |
| FAssetBundleEntry (const FAssetBundleEntry &)=default | |
| FAssetBundleEntry (FAssetBundleEntry &&)=default | |
| FAssetBundleEntry & | operator= (const FAssetBundleEntry &)=default |
| FAssetBundleEntry & | operator= (FAssetBundleEntry &&)=default |
| FAssetBundleEntry (FName InBundleName) | |
| bool | IsValid () const |
| bool | operator== (const FAssetBundleEntry &Other) const |
| bool | operator!= (const FAssetBundleEntry &Other) const |
| COREUOBJECT_API bool | ExportTextItem (FString &ValueStr, const FAssetBundleEntry &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) const |
| COREUOBJECT_API bool | ImportTextItem (const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText) |
Public Attributes | |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS FName | BundleName |
| TArray< FTopLevelAssetPath > | AssetPaths |
A struct representing a single AssetBundle
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inline |
Declare constructors inline so this can be a header only class
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inline |
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default |
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default |
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inlineexplicit |
| bool FAssetBundleEntry::ExportTextItem | ( | FString & | ValueStr, |
| const FAssetBundleEntry & | DefaultValue, | ||
| UObject * | Parent, | ||
| int32 | PortFlags, | ||
| UObject * | ExportRootScope | ||
| ) | const |
| bool FAssetBundleEntry::ImportTextItem | ( | const TCHAR *& | Buffer, |
| int32 | PortFlags, | ||
| UObject * | Parent, | ||
| FOutputDevice * | ErrorText | ||
| ) |
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inline |
Returns true if this represents a real entry
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inline |
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default |
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default |
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Equality
| TArray<FTopLevelAssetPath> FAssetBundleEntry::AssetPaths |
List of references to top-level assets contained in this bundle
| PRAGMA_ENABLE_DEPRECATION_WARNINGS FName FAssetBundleEntry::BundleName |
Specific name of this bundle, should be unique for a given scope