#include <StaticMesh.h>
◆ FAssetEditorOrbitCameraPosition() [1/2]
| FAssetEditorOrbitCameraPosition::FAssetEditorOrbitCameraPosition |
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◆ FAssetEditorOrbitCameraPosition() [2/2]
| FAssetEditorOrbitCameraPosition::FAssetEditorOrbitCameraPosition |
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const FVector & |
InCamOrbitPoint, |
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const FVector & |
InCamOrbitZoom, |
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const FRotator & |
InCamOrbitRotation |
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◆ bIsSet
| bool FAssetEditorOrbitCameraPosition::bIsSet |
Whether or not this has been set to a valid value
◆ CamOrbitPoint
| FVector FAssetEditorOrbitCameraPosition::CamOrbitPoint |
The position to orbit the camera around
◆ CamOrbitRotation
| FRotator FAssetEditorOrbitCameraPosition::CamOrbitRotation |
The rotation to apply around the orbit point
◆ CamOrbitZoom
| FVector FAssetEditorOrbitCameraPosition::CamOrbitZoom |
The distance of the camera from the orbit point
The documentation for this struct was generated from the following file: