UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAssetMsg Struct Reference

#include <UObjectGlobals.h>

Static Public Member Functions

static COREUOBJECT_API FString FormatPathForAssetLog (const TCHAR *Path)
 
static COREUOBJECT_API FString FormatPathForAssetLog (const FPackagePath &Path)
 
static COREUOBJECT_API FString FormatPathForAssetLog (const UObject *Object)
 
static COREUOBJECT_API FString GetAssetLogString (const TCHAR *Path, const FString &Message)
 
static COREUOBJECT_API FString GetAssetLogString (const FPackagePath &Path, const FString &Message)
 
static COREUOBJECT_API FString GetAssetLogString (const UObject *Object, const FString &Message)
 

Detailed Description

FAssetMsg This struct contains functions for asset-related messaging

Member Function Documentation

◆ FormatPathForAssetLog() [1/3]

FString FAssetMsg::FormatPathForAssetLog ( const FPackagePath Path)
static

Formats a path for the UE_ASSET_LOG macro

◆ FormatPathForAssetLog() [2/3]

FString FAssetMsg::FormatPathForAssetLog ( const TCHAR InPath)
static

Formats a path for the UE_ASSET_LOG macro

Takes a path of some sort and attempts to turn it into the asset log's canonical path.

◆ FormatPathForAssetLog() [3/3]

FString FAssetMsg::FormatPathForAssetLog ( const UObject Object)
static

If possible, finds a path to the underlying asset for the provided object and formats it for the UE_ASSET_LOG macro

Format the path of the passed in object

◆ GetAssetLogString() [1/3]

FString FAssetMsg::GetAssetLogString ( const FPackagePath Path,
const FString &  Message 
)
static

◆ GetAssetLogString() [2/3]

FString FAssetMsg::GetAssetLogString ( const TCHAR Path,
const FString &  Message 
)
static

◆ GetAssetLogString() [3/3]

FString FAssetMsg::GetAssetLogString ( const UObject Object,
const FString &  Message 
)
static

The documentation for this struct was generated from the following files: