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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AssetRegistryState.h>
Public Member Functions | |
| FAssetRegistrySerializationOptions (UE::AssetRegistry::ESerializationTarget Target=UE::AssetRegistry::ESerializationTarget::ForGame) | |
| void | DisableFilters () |
Load/Save options used to modify how the cache is serialized. These are read out of the AssetRegistry section of Engine.ini and can be changed per platform.
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Disable all filters
| TSet<FString> FAssetRegistrySerializationOptions::AssetBundlesDenyList |
List of asset bundles (could contain wildcards) that will be removed from the AssetRegistry
True if we want to only write out asset data if it has valid tags. This saves memory by not saving data for things like textures.
True if we also want to filter out dependency data for assets that have no tags. Only filters if bFilterAssetDataWithNoTags is also true.
Filter out searchable names from dependency data
Keep tags intended for the cooker's output DevelopmentAssetRegistry. This flag defaults to false and is set to true only by the cooker.
True rather to load/save registry at all
True rather to load/save dependency info. If true this will handle hard and soft package references.
True rather to load/save dependency info for Manage references,
If true will read/write FAssetPackageData
True rather to load/save dependency info for Name references,
True if CookFilterlistTagsByClass is an allow list. False if it is a deny list.
| TMap<FTopLevelAssetPath, TSet<FName> > FAssetRegistrySerializationOptions::CookFilterlistTagsByClass |
The map of class pathname to tag set of tags that are allowed in cooked builds. This is either an allow list or deny list depending on bUseAssetRegistryTagsAllowListInsteadOfDenyList.
| TSet<FName> FAssetRegistrySerializationOptions::CookTagsAsName |
Tag keys whose values should be stored as FName in cooked builds.
| TSet<FName> FAssetRegistrySerializationOptions::CookTagsAsPath |
Tag keys whose values should be stored as FRegistryExportPath in cooked builds.