UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAsyncBufferFillData Struct Reference

#include <ParticleHelper.h>

Public Member Functions

 FAsyncBufferFillData ()
 
 ~FAsyncBufferFillData ()
 

Public Attributes

FMatrix LocalToWorld
 
FMatrix WorldToLocal
 
const FSceneViewView
 
int32 VertexCount
 
int32 VertexSize
 
voidVertexData
 
int32 IndexCount
 
voidIndexData
 
int32 OutTriangleCount
 
voidDynamicParameterData
 

Constructor & Destructor Documentation

◆ FAsyncBufferFillData()

FAsyncBufferFillData::FAsyncBufferFillData ( )
inline

Constructor, just zeros everything

◆ ~FAsyncBufferFillData()

FAsyncBufferFillData::~FAsyncBufferFillData ( )
inline

Destructor, frees memory and zeros everything

Member Data Documentation

◆ DynamicParameterData

void* FAsyncBufferFillData::DynamicParameterData

Pointer to dynamic parameter data

◆ IndexCount

int32 FAsyncBufferFillData::IndexCount

Number of indices in IndexData

◆ IndexData

void* FAsyncBufferFillData::IndexData

Pointer to index data

◆ LocalToWorld

FMatrix FAsyncBufferFillData::LocalToWorld

Local to world transform.

◆ OutTriangleCount

int32 FAsyncBufferFillData::OutTriangleCount

Number of triangles filled in

◆ VertexCount

int32 FAsyncBufferFillData::VertexCount

Number of verts in VertexData

◆ VertexData

void* FAsyncBufferFillData::VertexData

Pointer to vertex data

◆ VertexSize

int32 FAsyncBufferFillData::VertexSize

Stride of verts, used only for error checking

◆ View

const FSceneView* FAsyncBufferFillData::View

View for this buffer fill task

◆ WorldToLocal

FMatrix FAsyncBufferFillData::WorldToLocal

World to local transform.


The documentation for this struct was generated from the following file: