#include <ParticleHelper.h>
◆ FAsyncBufferFillData()
| FAsyncBufferFillData::FAsyncBufferFillData |
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Constructor, just zeros everything
◆ ~FAsyncBufferFillData()
| FAsyncBufferFillData::~FAsyncBufferFillData |
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inline |
Destructor, frees memory and zeros everything
◆ DynamicParameterData
| void* FAsyncBufferFillData::DynamicParameterData |
Pointer to dynamic parameter data
◆ IndexCount
| int32 FAsyncBufferFillData::IndexCount |
Number of indices in IndexData
◆ IndexData
| void* FAsyncBufferFillData::IndexData |
◆ LocalToWorld
| FMatrix FAsyncBufferFillData::LocalToWorld |
Local to world transform.
◆ OutTriangleCount
| int32 FAsyncBufferFillData::OutTriangleCount |
Number of triangles filled in
◆ VertexCount
| int32 FAsyncBufferFillData::VertexCount |
Number of verts in VertexData
◆ VertexData
| void* FAsyncBufferFillData::VertexData |
◆ VertexSize
| int32 FAsyncBufferFillData::VertexSize |
Stride of verts, used only for error checking
◆ View
View for this buffer fill task
◆ WorldToLocal
| FMatrix FAsyncBufferFillData::WorldToLocal |
World to local transform.
The documentation for this struct was generated from the following file: