UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAsyncLoadEvent Struct Reference

#include <AsyncLoadingThread.h>

Public Types

enum  { EventSystemPriority_MAX = MAX_int32 }
 

Public Member Functions

 FAsyncLoadEvent ()
 
 FAsyncLoadEvent (int32 InUserPriority, int32 InPackageSerialNumber, int32 InEventSystemPriority, int32 InSerialNumber, TFunction< void(FAsyncLoadEventArgs &Args)> &&InPayload)
 
FORCEINLINE bool operator< (const FAsyncLoadEvent &Other) const
 

Public Attributes

int32 UserPriority
 
int32 PackageSerialNumber
 
int32 EventSystemPriority
 
int32 SerialNumber
 
TFunction< void(FAsyncLoadEventArgs &Args)> Payload
 

Detailed Description

[EDL] Event Driven loader event

Member Enumeration Documentation

◆ anonymous enum

Enumerator
EventSystemPriority_MAX 

Constructor & Destructor Documentation

◆ FAsyncLoadEvent() [1/2]

FAsyncLoadEvent::FAsyncLoadEvent ( )
inline

◆ FAsyncLoadEvent() [2/2]

FAsyncLoadEvent::FAsyncLoadEvent ( int32  InUserPriority,
int32  InPackageSerialNumber,
int32  InEventSystemPriority,
int32  InSerialNumber,
TFunction< void(FAsyncLoadEventArgs &Args)> &&  InPayload 
)
inline

Member Function Documentation

◆ operator<()

FORCEINLINE bool FAsyncLoadEvent::operator< ( const FAsyncLoadEvent Other) const
inline

Member Data Documentation

◆ EventSystemPriority

int32 FAsyncLoadEvent::EventSystemPriority

◆ PackageSerialNumber

int32 FAsyncLoadEvent::PackageSerialNumber

◆ Payload

TFunction<void(FAsyncLoadEventArgs& Args)> FAsyncLoadEvent::Payload

◆ SerialNumber

int32 FAsyncLoadEvent::SerialNumber

◆ UserPriority

int32 FAsyncLoadEvent::UserPriority

The documentation for this struct was generated from the following file: