#include <AudioDevice.h>
◆ FCreateComponentParams() [1/4]
| FAudioDevice::FCreateComponentParams::FCreateComponentParams |
( |
| ) |
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◆ FCreateComponentParams() [2/4]
| FAudioDevice::FCreateComponentParams::FCreateComponentParams |
( |
UWorld * |
World, |
|
|
AActor * |
Actor = nullptr |
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) |
| |
◆ FCreateComponentParams() [3/4]
| FAudioDevice::FCreateComponentParams::FCreateComponentParams |
( |
AActor * |
Actor | ) |
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◆ FCreateComponentParams() [4/4]
| FAudioDevice::FCreateComponentParams::FCreateComponentParams |
( |
FAudioDevice * |
AudioDevice | ) |
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◆ SetLocation()
| void FAudioDevice::FCreateComponentParams::SetLocation |
( |
FVector |
Location | ) |
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◆ ShouldUseAttenuation()
| bool FAudioDevice::FCreateComponentParams::ShouldUseAttenuation |
( |
| ) |
const |
◆ AttenuationSettings
◆ AudioComponentClass
◆ bAutoDestroy
| bool FAudioDevice::FCreateComponentParams::bAutoDestroy |
◆ bPlay
| bool FAudioDevice::FCreateComponentParams::bPlay |
◆ bStopWhenOwnerDestroyed
| bool FAudioDevice::FCreateComponentParams::bStopWhenOwnerDestroyed |
◆ ConcurrencySet
The documentation for this struct was generated from the following files: