UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAudioDevice::FCreateComponentParams Struct Reference

#include <AudioDevice.h>

Public Member Functions

ENGINE_API FCreateComponentParams ()
 
ENGINE_API FCreateComponentParams (UWorld *World, AActor *Actor=nullptr)
 
ENGINE_API FCreateComponentParams (AActor *Actor)
 
ENGINE_API FCreateComponentParams (FAudioDevice *AudioDevice)
 
ENGINE_API void SetLocation (FVector Location)
 
ENGINE_API bool ShouldUseAttenuation () const
 

Public Attributes

USoundAttenuationAttenuationSettings
 
TSubclassOf< UAudioComponentAudioComponentClass = UAudioComponent::StaticClass()
 
TSet< USoundConcurrency * > ConcurrencySet
 
bool bAutoDestroy
 
bool bPlay
 
bool bStopWhenOwnerDestroyed
 

Constructor & Destructor Documentation

◆ FCreateComponentParams() [1/4]

FAudioDevice::FCreateComponentParams::FCreateComponentParams ( )

◆ FCreateComponentParams() [2/4]

FAudioDevice::FCreateComponentParams::FCreateComponentParams ( UWorld World,
AActor Actor = nullptr 
)

◆ FCreateComponentParams() [3/4]

FAudioDevice::FCreateComponentParams::FCreateComponentParams ( AActor Actor)

◆ FCreateComponentParams() [4/4]

FAudioDevice::FCreateComponentParams::FCreateComponentParams ( FAudioDevice AudioDevice)

Member Function Documentation

◆ SetLocation()

void FAudioDevice::FCreateComponentParams::SetLocation ( FVector  Location)

◆ ShouldUseAttenuation()

bool FAudioDevice::FCreateComponentParams::ShouldUseAttenuation ( ) const

Member Data Documentation

◆ AttenuationSettings

USoundAttenuation* FAudioDevice::FCreateComponentParams::AttenuationSettings

◆ AudioComponentClass

TSubclassOf<UAudioComponent> FAudioDevice::FCreateComponentParams::AudioComponentClass = UAudioComponent::StaticClass()

◆ bAutoDestroy

bool FAudioDevice::FCreateComponentParams::bAutoDestroy

◆ bPlay

bool FAudioDevice::FCreateComponentParams::bPlay

◆ bStopWhenOwnerDestroyed

bool FAudioDevice::FCreateComponentParams::bStopWhenOwnerDestroyed

◆ ConcurrencySet

TSet<USoundConcurrency*> FAudioDevice::FCreateComponentParams::ConcurrencySet

The documentation for this struct was generated from the following files: