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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SoundMix.h>
Inheritance diagram for FAudioEQEffect:Public Member Functions | |
| FAudioEQEffect () | |
| bool | Interpolate (const FAudioEffectParameters &InStart, const FAudioEffectParameters &InEnd) override |
| void | ClampValues () |
| virtual void | PrintSettings () const override |
Public Member Functions inherited from FAudioEffectParameters | |
| FAudioEffectParameters () | |
| virtual | ~FAudioEffectParameters () |
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inline |
Clamp all settings in range
Validate all settings are in range
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overridevirtual |
Interpolates between Start and End EQ effect settings, storing results locally and returning if interpolation is complete
Interpolate EQ settings based on time
Reimplemented from FAudioEffectParameters.
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overridevirtual |
Reimplemented from FAudioEffectParameters.
| float FAudioEQEffect::Bandwidth0 |
Bandwidth of band 0. Region is center frequency +/- Bandwidth /2
| float FAudioEQEffect::Bandwidth1 |
Bandwidth of band 1. Region is center frequency +/- Bandwidth /2
| float FAudioEQEffect::Bandwidth2 |
Bandwidth of band 2. Region is center frequency +/- Bandwidth /2
| float FAudioEQEffect::Bandwidth3 |
Bandwidth of band 3. Region is center frequency +/- Bandwidth /2
| float FAudioEQEffect::FrequencyCenter0 |
Center frequency in Hz for band 0
| float FAudioEQEffect::FrequencyCenter1 |
Center frequency in Hz for band 1
| float FAudioEQEffect::FrequencyCenter2 |
Center frequency in Hz for band 2
| float FAudioEQEffect::FrequencyCenter3 |
Center frequency in Hz for band 3
| float FAudioEQEffect::Gain0 |
Boost/cut of band 0
| float FAudioEQEffect::Gain1 |
Boost/cut of band 1
| float FAudioEQEffect::Gain2 |
Boost/cut of band 2
| float FAudioEQEffect::Gain3 |
Boost/cut of band 3
| double FAudioEQEffect::RootTime |