#include <AudioMixerTypes.h>
◆ FAudioPlatformSettings()
| FAudioPlatformSettings::FAudioPlatformSettings |
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inline |
◆ GetPlatformSettings()
◆ CallbackBufferFrameSize
| int32 FAudioPlatformSettings::CallbackBufferFrameSize |
The amount of audio to compute each callback block. Lower values decrease latency but may increase CPU cost.
◆ MaxChannels
| int32 FAudioPlatformSettings::MaxChannels |
The max number of channels (simultaneous voices) to use as the limit for this platform. If given a value of 0, it will use the value from the active Global Audio Quality Settings
◆ NumBuffers
| int32 FAudioPlatformSettings::NumBuffers |
The number of buffers to keep enqueued. More buffers increases latency, but can compensate for variable compute availability in audio callbacks on some platforms.
◆ NumSourceWorkers
| int32 FAudioPlatformSettings::NumSourceWorkers |
The number of workers to use to compute source audio. Will only use up to the max number of sources. Will evenly divide sources to each source worker.
◆ SampleRate
| int32 FAudioPlatformSettings::SampleRate |
Sample rate to use on the platform for the mixing engine. Higher sample rates will incur more CPU cost.
The documentation for this struct was generated from the following files: